Random Map Creation

This weekend’s project was a better random map generator. Last time, I just generated random points, and then for each system, went through a list of it’s “neighboring” star systems, giving it a random chance to be connected to each system. That random chance declined, the more systems the first system became connected to. In the new version, I’m using an algorithm much closer to one used to generate random mazes.

©2011-2025 Justin C. Miller.   What a horrible night to have a curse.