There’s a strange contradiction that I’ve been wrestling with for a little while. I thought that Journey was an absolutely beautiful and wonderful game. It even won eight awards at DICE this year, including “Game of the Year” and “Outstanding Achievement in Online Gameplay”. But here’s the thing: I think I might somehow be the only person in the world that absolutely hated Journey’s multiplayer system. If you haven’t played Journey, the multiplayer system works like this: you start playing the game as if you were playing a single-player game, and the game matches you with someone else who’s playing where you are.
Many months ago, I wrote a little GnuPG-verified dice CGI page for myself and my gaming group to use when resolving gaming situations over email. (Feel free to use it yourself, you can check it out here.) It’s inspired by other verified dice web applications out there. But while other scripts require you check a roll on the site itself, either by cut and pasting into a form, or by finding the roll in a list, I wanted something I could verify easily by looking at the message in my mail reader.